XUtils

fabric.js

JavaScript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser.


Migrating to v6

v6 is a MAJOR effort including migrating to TS and es6, countless fixes, rewrites and features.
Currently in beta, refer to #8299 for guidance.

$ npm install fabric@beta --save
// or
$ yarn add fabric@beta

Browser

cdnjs jsdelivr

See browser modules for using es6 imports in the browser or use a dedicated bundler.

Node.js

Fabric.js depends on node-canvas for a canvas implementation (HTMLCanvasElement replacement) and jsdom for a window implementation on node. This means that you may encounter node-canvas limitations and bugs.

Follow these instructions to get node-canvas up and running.

Quick Start

// v6
import { Canvas, Rect } from 'fabric'; // browser
import { StaticCanvas, Rect } from 'fabric/node'; // node

// v5
import { fabric } from 'fabric';
Plain HTML ```html ```
ReactJS ```tsx import React, { useEffect, useRef } from 'react'; import * as fabric from 'fabric'; // v6 import { fabric } from 'fabric'; // v5 export const FabricJSCanvas = () => { const canvasEl = useRef(null); useEffect(() => { const options = { ... }; const canvas = new fabric.Canvas(canvasEl.current, options); // make the fabric.Canvas instance available to your app updateCanvasContext(canvas); return () => { updateCanvasContext(null); canvas.dispose(); } }, []); return ; }; ```
Node.js ```js import http from 'http'; import * as fabric from 'fabric/node'; // v6 import { fabric } from 'fabric'; // v5 const port = 8080; http .createServer((req, res) => { const canvas = new fabric.Canvas(null, { width: 100, height: 100 }); const rect = new fabric.Rect({ width: 20, height: 50, fill: '#ff0000' }); const text = new fabric.Text('fabric.js', { fill: 'blue', fontSize: 24 }); canvas.add(rect, text); canvas.renderAll(); if (req.url === '/download') { res.setHeader('Content-Type', 'image/png'); res.setHeader('Content-Disposition', 'attachment; filename="fabric.png"'); canvas.createPNGStream().pipe(res); } else if (req.url === '/view') { canvas.createPNGStream().pipe(res); } else { const imageData = canvas.toDataURL(); res.writeHead(200, '', { 'Content-Type': 'text/html' }); res.write(``); res.end(); } }) .listen(port, (err) => { if (err) throw err; console.log( `> Ready on http://localhost:${port}, http://localhost:${port}/view, http://localhost:${port}/download` ); }); ```

See our ready to use templates.


Other Solutions

Project Description Demo
Three.js 3D graphics
PixiJS WebGL renderer
Konva Similar features āŒ
html-to-image HTML to image/canvas

More Resources

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