Opencvd
Unofficial OpenCV binding for D programming language
This is an initial attempt to create an opencv binding for dlang. The C interface was borrowed from gocv, and the implementation has been highly influenced by it.
Contributions
- Found a bug or missing feature? open an issue or it is better you fix/wrap it and make a pull request.
- If you think that some implementation would be rewritten in a more d-idiomatic way, please implement it and make a pull request.
Some notes
- It does not wrap c++ code directly, it uses a c wrapper around c++ code.
- All instances of Mat and some types are allocated by C++. They must be free-ed using Destroy(). There may be some examples that I forgot to call Destroy. To be sure please take a look at the cpp files. If there are “new”s or “malloc”s, you have to call Destroy() explicitly.
- Please always use git repo (~master) which is up to date. The library on the dub repo only exists for increasing the visibility of the library.
Requirements
Opencvd requires the following packages to build:
- OpenCV ~>4.3 ( must be built with contrib repo)
- cmake (version 3.10.2 seems working)
Tested Systems
- Ubuntu 18.04.2 LTS 64 bit - ldc2-1.8.0
- Windows 10 64 bit - ldc2-1.19.0-windows-x64 - Visual Studio 2017 community Ed.
- Raspberry Pi 3 (https://www.pyimagesearch.com/2018/09/26/install-opencv-4-on-your-raspberry-pi/)
- NVIDIA Jetson Nano
- OSX Sierra 10.12.5
Current limitations:
- There may be unwrapped opencv features.
- No documentation.
- Most of the functionality has not been tested yet.
- No unittests.
How to build
Windows 10 64 bit:
- Build OpenCV from source following this guide: https://docs.opencv.org/master/d3/d52/tutorial_windows_install.html
- Open x64 Native Tools Command Prompt for VS 2017 or 2015. (I will assume you use 2017). If it is not on path already, add your ldc compiler’s bin folder to path. And create an env-var to point your opencv build:
set PATH=%PATH%;C:\your-compilers-bin-folder\
set OpenCV_DIR=C:\your-opencv-root-folder
your-opencv-root-folder must contain a file named OpenCVConfig.cmake.
- cd into opencvd/c/, create a build folder, and run cmake:
cd opencvd/c
mkdir build
cd build
cmake .. -G "Visual Studio 15 2017 Win64"
This will create Visual Studio solution files in opencvd/c/build.
- Open the solution with VS2017.
- Go to: Configuration Properties -> C/C++ -> Code Generation -> Runtime Library
- Change it from /MDd to /MT for both opencvcapi and opencvcapi_contrib (This is only working solution I’ve found so far). It looks like we cannot debug on windows yet.
- Build opencvcapi and opencvcapi_contrib in Visual Studio, or go back to the command prompt and type:
cmake --build .
- And finally in the cmd prompt:
cd opencvd
dub
Now you have *.lib files in opencvd folder.
- Copy thoose lib files to your test app’s root next to dub.json.
- Add following to your dub.json of your test app:
"dependencies": {
"opencvd": "~>0.0.7"
},
"libs": [
"opencv_world451",
"opencv_img_hash451",
"opencvcapi",
"opencvcapi_contrib"
]
While compiling your test app, you must always run dub or ldc2 commands in x64 Native Tools Command Prompt for VS 2017. And note that we have built opencvd against shared libs of opencv4. So, Compiled executables will need opencv dlls in the PATH.
Some notes about C interface (C++ functions with C externs)
Gocv does not wrap some important functionality of opencv. Opencvd will cover some of those wrapping them in c++ sources with appropriate naming such as core -> core_helper, imgproc -> imgproc_helper. Thus, differences from gocv can be tracked easily. This should be a temporary solution untill a clear roadmap of opencvd project is determined by its community.
Some examples to show how it looks like:
import std.stdio;
import opencvd;
void main()
{
Mat img = imread("test.png", 0);
Mat subIm1 = img[0..$, 200..300]; // no copy, just new Mat header to windowed data
auto roi = Rect(0, 0, 100, 200 );
Mat subIm2 = img(roi); // no copy, just new Mat header to windowed data
img[200..$-50, 50..200] = Scalar.all(255);
ubyte[] my_ubyte_array = img.array!ubyte; // access flat array of Mat as ubyte
// my_ubyte_array.writeln;
double[] my_double_array = img.array!double; // as double
// my_double_array.writeln;
ubyte val = img.at!ubyte(50, 30);
Color color = img.at(20, 62); // or img[20, 62];
// img[20, 20] = Color(25, 26, 27); // assign like this if it is a 3 channel mat
img[20, 20] = ubyte(255); // assign like this if it is a single-channel mat
namedWindow("res", 0);
Mat imres = Mat();
compare(img, Scalar(200, 0, 0, 0), imres, CMP_LT);
imshow("res", imres);
blur(img, img, Size(3, 3));
foreach(int i; 100..200)
foreach(int j; 100..200)
img.set!ubyte(i, j, 125);
writeln(img.type2str());
writeln(img.getSize());
writeln(img.type());
writeln(img.width);
writeln(img.channels);
writeln(img.step);
auto cnts = findContours(img, RETR_LIST, CHAIN_APPROX_SIMPLE);
writeln(cnts[0][0]);
// or :
Point[][] contours;
Scalar[] hierarchy;
auto c_h = findContoursWithHier(img, RETR_CCOMP, CHAIN_APPROX_SIMPLE);
contours = c_h[0];
contours.writeln;
hierarchy = c_h[1];
hierarchy.writeln;
namedWindow("hello", 0);
imshow("hello", img);
writeln(img.isEmpty());
Mat m = Mat();
writeln(m.isEmpty());
Destroy(img);
auto mt = Mat(20, 20, CV_8UC3);
mt[2, 3] = Color(5,6,7,255);
mt[2, 3].writeln;
ubyte[] data = [1, 2, 3,
4, 5, 6,
10,2, 3,
1, 1, 1
];
Mat mymat = Mat(4, 3, CV_8U, data.ptr);
mymat = mymat * 2;
mymat = mymat + 3;
ubyte[] mtdata = mymat.array!ubyte;
mtdata.writeln;
waitKey(0);
}
Some screenshots